

Which shouldn't be possible on a class that took so much to get. This is because a higher crit can drain almost all mana while the abilities (which is the class main way to get mana back) are 30 mana minimum each! If the crit is at the start of the shield you sometimes have to go through 12 seconds of mana and health depletion while on auto-attack causing you to die while being unable to respond!īecause of the mana shield of the 3rd skill the nerf can hit twice as hard and kill you on trivial bosses. The combination of this perk and the nerf result in 1 major issue with the class: the moment you use it solo against a higher hp target/ boss and that boss crits you while the mana shield is active you are sometimes done for. Which means that all dmg taken now depletes mana instead of lowering health. The 3rd ability of the class (which is the HoT) has an intrinsic addition to the HoT: a 12 sec mana shield. the HoT was halved and now ticks at half speed. the rank 10 passive was decreased, at max stacks it currently sits at around 2/3 of it previous power.

To combat the above issues the class got 2 major aspects changed: Resulting in it getting a nerf (which it did deserved) This rank 10 passive proved to be too powerfull especially combined with the HoT on the tester class, making it the best farming class and more powerfull than VHL with bosses. LR is a multitarget class with a decent HoT that is build around a rank 10 passive (this debuffs the enemy aswell as buffs the team, comparable to Light Casters first ability) I'm too cheap to spend that much money on the game. This may be a disappointment to some but not to me.Īs for the other ones, no idea. Not that I don't enjoy strong classes and not that HighSeas Commander is weak, but it's not among the other OP classes. I think the class overall is nice, not the greatest at anything but it is fun and I think it's about time we got more classes that aren't just powerful but enjoyable to use.

I guess it makes sense since the class was said to be a magical pirate and such a thing is made obvious by the skills focusing on runes which are typically magical.

Though the odd thing to me is that even though the class is said to be a rogue model it seems to do best with wizard enhancements. With how decent the class is at bursting I would have liked to have mid or long range on all skills that way you can also use it for a bit of farming if you want to. Your 4 and 5 are ok but the 2 is close which I am just not a fan of. The only issue I have with it is not all skills have a decent range. Skills are on a short cooldown with reasonable mana costs. Healing is surprisingly strong from a dodge class. Has few mana issues aside from when used in a fight that lasts too long. It is stronger than pirate which is what I expected. If you made an account in 2008, congrats, you have the class. Outside of the solo situation it still performs very well in a party and in farm so its still absolutely a good class.I think the 10 years played class is decent enough considering it doesn't take much effort to get. Its ultimate weakness like I dunno, mechajouster and berserker, is its reliance on boost weapons to perform at max efficiency in solo's, because higher base damage can remedy the faults from bad hit and crit, like mana which it doesnt really climb that quickly. Because while its inconsistent its still a good all around class, wizards and their atrocious base hit chance aside. You'd have to ask them as much yourself, and everything I say about is pure speculation since I haven't watched their videos myself(I don't watch any AQW videos), but it's entirely possible that Shim is judging the class for its potential while MrGoon is judging it based on experience, and yes, the class has really high potential if you get perfect RNG, it's just that perfect RNG is not likely to happen, at the same time it's entirely possible to get all the bad misses in a row and never land your 5, which will lead to a very bad experience with the class. If you don't miss.The class is reliant on stacking its 2 to 3 while spamming 3 and 4, using its 5, which grants it a Haste buff, then looping that around, you could also attempt to stack your 3 to 5 to get another buff, but doing so will not allow you to loop your Haste, which leads to lower DPS, so attempting to do so is worse in the long run, the catch is.
